‘Fallout 4’ wins Game of the Year at 19th annual DICE Awards

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To the surprise of virtually nobody, Fallout 4 took home top honors as Game of the Year at the 19th annual D.I.C.E. Awards last night. Bethesda’s hit action role-playing game joined Ori and the Blind Forest, Rocket League and The Witcher 3: Wild Hunt as winners of at least three awards.

Other notable winners include Star Wars Battlefront (Action Game of the Year), Metal Gear Solid V: The Phantom Pain (Adventure Game of the Year), Mortal Kombat X (Fighting Game of the Year), Super Mario Maker (Family Game of the Year) and Fallout Shelter (Mobile Game of the Year).

Metal Gear Solid creator Hideo Kojima became the 21st person to be inducted into the Academy of Interactive Arts & Sciences (AIAS) Hall of Fame while the late Satoru Iwataposthumously became the fifth recipient of the Lifetime Achievement Award.

Below is the complete list of winners:

  • Game of the Year: Fallout 4
  • Outstanding Achievement in Game Direction: Fallout 4
  • Outstanding Achievement in Game Design: The Witcher 3: Wild Hunt
  • Action Game of the Year: Star Wars Battlefront
  • Adventure Game of the Year: Metal Gear Solid V: The Phantom Pain
  • Family Game of the Year: Super Mario Maker
  • Fighting Game of the Year: Mortal Kombat X
  • Racing Game of the Year: Forza Motorsport 6
  • Role-Playing / Massively Multiplayer Game of the Year: Fallout 4
  • Sports Game of the Year: Rocket League
  • Strategy / Simulation Game of the Year: Heroes of the Storm
  • D.I.C.E. Sprite Award: Rocket League
  • Handheld Game of the Year: Helldivers
  • Mobile Game of the Year: Fallout Shelter
  • Outstanding Achievement in Online Gameplay: Rocket League
  • Outstanding Achievement in Art Direction: Ori and the Blind Forest
  • Outstanding Achievement in Character: Rise of the Tomb Raider
  • Outstanding Achievement in Original Music Composition: Ori and the Blind Forest
  • Outstanding Achievement in Sound Design: Star Wars Battlefront
  • Outstanding Achievement in Story: The Witcher 3: Wild Hunt
  • Outstanding Technical Achievement: The Witcher 3: Wild Hunt

‘Carmageddon: Max Damage’ announced for next-gen consoles

Stainless Games has revealed a new entry in the Carmageddon franchise. Carmageddon: Max Damage will tempt gamers with more than 30 metal mangling vehicles designed to mow down the competition (and any unfortunately pedestrians that get in the way).

The Carmageddon franchise holds a special place in my heart. Carmageddon II: Carpocalypse Now was one of the first PC games I purchased and played shortly after receiving my first computer way back in 1998.

For those not familiar, Carmageddon is all about causing chaos while driving a collection of vehicles hell-bent on destruction. In earlier renditions, you could achieve victory in one of three different ways: pass through all of the checkpoints before everyone else, destroy all of the competition or earn the win by killing every pedestrian in the map.

Carmageddon: Max Damage will be the latest game in the franchise since Carmageddon: Reincarnated arrived last year thanks to asuccessful Kickstarter campaign.

Carmageddon: Max Damage will be racing onto the scene later this year for PlayStation 4 and Xbox One. No word yet on when – or if – Stainless Games is planning to bring the title to the PC.

Bethesda says ‘Fallout 4’ mod support will arrive on the PC in April

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Bethesda director, designer and producer Todd Howard has revealed that official Fallout 4 mod support will arrive between the first two DLCs. Or in other words, this coming April.

Howard, who made the admission in a recent interview with Game Informer, said people are currently beta testing it. He stressed that they want to get it going on the PC first before bringing it to consoles. As such, it’ll probably arrive a month later on Xbox One and hit PlayStation 4 the following month.

As Silicon Angel correctly points out, Fallout 4 already has a pretty significant modding community that has turned out hundreds of mods for Bethesda’s award-winning title. Some of the more popular mods include one that revamps the game’s dialogue, one that expands on the game’s weapons system and even some that introduce nudity.

Up to this point, however, mods have been a bit limited. Once access to the mod creation kit arrives, it’ll make it much easier to access and change game files.

Bethesda first revealed that mod support was in the works late last year at the same time it announced Fallout 4 DLC. The company took the wraps off the aforementioned DLC last week, detailing the first of three expansion packs – Automatron, Wasteland Workshop and Far Harbor – that will begin arriving next month and each month thereare.

DirectX 12 Multi-GPU Technology Tested: GeForce and Radeon Paired Together

Previewing DX12 Multi-Adapter with Ashes of the Singularity

Ashes of the Singularity gave us an early peek at how AMD and Nvidia’s current GPUs are shaping up for DirectX 12 when we checked out the upcoming real-time strategy title last November. Back then our focus was primarily on DX11 vs. DX12 performance and more to the point how Nvidia’s Maxwell and AMD’s GCN 1.2 architectures compared. We also looked at CPU performance which proved to be interesting to look at as well.

Although the final game’s release is still pending, we know Stardock has been hard at work as shown by the cool new features in its Ashes of the Singularity benchmark 2.0.

The most notable of them is ‘explicit multi-adapter’ (EMA), DirectX 12’s multi-GPU technology, which gives game developers precise control over the workloads of their engine and direct control over the resources offered by each GPU in a system.

Rather than the AFR (alternate-frame rendering) method used by DX11, each frame of a game is split into a tile and this method is called SFR (split-frame rendering). SFR can break each frame of a game into multiple smaller tiles, and assign one tile to each GPU in the system. These tiles are rendered in parallel by the GPUs and combined into a completed scene for the user.

Parallel use of GPUs reduces render latency to improve FPS and VR responsiveness.

Perhaps the coolest and most unholy feature of EMA is its ability to support both AMD and Nvidia GPUs in the same system. This means it is possible to pair a GeForce GTX 980 Ti with a Radeon R9 Fury X for example. This mind blowing feature is what we will be focusing on today.

Another advantage of this method is greater memory capacity. Previously multi-GPU configurations in DX9, DX10 and DX11 games were limited to a single GPU’s worth of VRAM. For example, dual 4GB cards would only equal 4GB. This is because each GPU contains an identical copy of a game’s data set to ensure synchronization and prevent scene corruption.

DX12’s explicit multi-adapter technology allows multiple GPUs to combine their memory into a single larger pool. This means two 4GB cards would essentially have an 8GB memory buffer and this could certainly improve the texture fidelity of future games.

The Ashes of the Singularity benchmark 2.0 also makes advanced use of multi-queue and signaling mechanisms, aka asynchronous compute. This is the feature that AMD supports at a hardware level while Nvidia has had to patch it in at the driver level.

As a result, GeForce cards were actually faster when rendering in the DX11 mode, while the opposite was true for the Radeon graphics cards. Now with even more emphasis on async compute it will be interesting to see how Nvidia’s Maxwell GPUs handle this latest version of Ashes of the Singularity.

Test System Specs

Something worth noting is that the Multi GPU mode under DX12 required 16GB of RAM to work, installing less would cause the game to hang when loading and eventually crash to the desktop. The developer says this is because Multi GPU requires additional RAM due to the way D3D12 shadows texture memory.