Gory platformer Butcher channels Doom and Quake

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Doom was never a fully 3D game of course, using various tricks to convince you that you weren’t shotgunning foul hell demons on a flat plane. But that shaky third dimension has been entirely done away with for Transhuman Design’s Butcher, a gory platforming shooter channeling Doom and Quake. Before we go any further.

If Butcher rings a bell, that’s probably because of the free prototype that King Arthur’s Gold/Soldat developer Transhuman Design released some time ago. The game appears to have come on a long way since then, with flashier pixel art and visual effects, and extra features not present in the prototype. Here’s a quick rundown, from the newly minted Steam page:

  • Ultra-violent uncompromising carnage in the spirit of Doom and Quake (chainsaw included)
  • Skill-based gameplay mechanics
  • Release your inner artist, paint the walls with (permanent) blood (up to 4 million pixels available to be painted per level)
  • Use the environment (saws, hooks, lava pits, animals and other) to brutally dispose of your enemies
  • Choose from an array of weapons (featuring classics like chainsaw, railgun and the deadly grenade launcher)
  • Adorn more than 20 levels with the insides of your enemies
  • Soak in the dark atmosphere reinforced by a wicked, heavy soundtrack (while you kick corpses around)
  • Die painfully: melt in lava, become piranha food, get crushed by heavy doors… and more!

It’s pretty violent, in other words. Butcher is due out “Fall 2016”, so quite soon.

Ian Milham, Dead Space art director and BF Hardline lead, heads up Tomb Raider team

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While a new Tomb Raider hasn’t yet been announced, some guy named Tom Braider has revealed who will be in charge of the inevitable next game: one Ian Milham. That’s the same Ian Milham who served as art director on the Dead Space series, and creative lead on Battlefield Hardline, meaning that Lara will definitely be fighting necromorphs and crooked cops in her next adventure. That’s how game development works, everybody, and I refuse to believe accounts to the contrary.

Here’s Scot Amos, co-Head of Studio at Crystal Dynamics, welcoming Milham aboard:

“Ian is one of those rare veterans who combines creativity, artistry, and passion into excellence on-screen. It’s a matching type of DNA that Crystal Dynamics has forged itself upon over these last few years. We’re very excited to welcome Ian as the newest top-tier talent joining our studio. His attitude, aptitude, and aspirations for crafting great game experiences are perfectly aligned with who and what Crystal Dynamics is all about.”

And here’s Milham’s obligatory quote:

“Adventure games have always been my first love. When the opportunity came to join Crystal Dynamics, I had to jump on it. This is the home of Lara Croft, who is a legend in action-adventure gaming and a pillar of the industry. I’ve admired Crystal’s work for a while now, as they continue to deliver top notch narrative and spectacle, coupled with deep systems and player choice. I’m very excited about where the studio is headed and I’m eager to be a part of it.”

“Also, I’m totally adding necromorphs, like what Tom said.”

New very last myth 15 details on Crashing Airships, Chocobos as opposed to motors, and extra

New final delusion XV gameplay details were revealed by using manner of square Enix’s modern lively Time file, a semi-ordinary video bulletin offering sport director Hajime Tabata.

The occasion turned into broadcast in japanese, however DualShockers has furnished a recap of all of the new gameplay statistics discussed. amongst that is confirmation that the sport will feature a man or woman progression gadget that capabilities much like a talent tree.

the game also isn’t always absolutely open-international in the experience that you may move anywhere at any time. alternatively it presents places in collection, but these are large and may be explored. As the game progresses, the places players can travel to boom in number and range.

In terms of gameplay, Tabata emphasised that you won’t want to be desirable at movement video games to be successful in final delusion XV. no matter looking very similar to an action recreation in trailers, it is an RPG at its middle. the game will introduce its structures progressively, and there might be issue alternatives for those who need to tweak it.

In general, protagonist Noctis could have seven weapon types in his Armiger Arsenal. since the weapons in Armiger are linked to story, Tabata said he could not reveal all of those yet.

It became also recommended that piloting the airship could be greater worried than it’s been in the beyond. Tabata stated whilst taking off is straightforward, touchdown is a bit trickier. If gamers crash, they’ll have to begin over at a checkpoint earlier than the takeoff.

other information that had been discovered consist of affirmation that you may be able to shop anywhere and might fast tour to locations formerly camped at.

in the meantime, players can supply Chocobo speed and stamina boosts with the aid of feeding them food. It turned into also revealed that Noctis’s car, The Regalia, can outpace Chocobos.

The very last delusion 15 launch date is ready for September 2016 on playstation 4 and Xbox One. A pc version may want to come later, however nothing specific has been introduced.

In April, Tabata said that, while he took over as director on the mission, one in every of his first choices became to behavior an evaluation of the current state of the final fantasy brand in Japan. He found that the franchise changed into considered a “death IP that had already peaked.”

no matter this, enthusiasts additionally confirmed assist for square Enix and believed that the franchise might be again to its former glory.

“One thing i have felt from lovers is that they’re disenchanted within the present day country of very last fable, but nonetheless have hope in terms of where the logo ought to go,” he stated.

Pokemon Sun and Moon are coming to 3DS in holiday 2016

The next two Pokemon games are coming to 3DS in time for holiday 2016, and they are indeed Pokemon Sun and Pokemon Moon. Nintendo confirmed the pair of new Pokemon titles in a brief Pokemon Direct presentation held on Friday, though it stopped short of showing anything about the games aside from the fact that they’ll support nine languages.

Nintendo also revealed that the Pokemon Red, Blue, and Yellow re-releases coming to the 3DS eShop tomorrow will be compatible with the Pokemon Bank app. That means, for the first time ever, you’ll be able to move your Generation 1 Pokemon all the way up to your current team. Unfortunately, there’s still no (legitimate) way to get them off of original copies, but you can always recreate your old stalwarts on 3DS.

Battlefield 5 is set in WW1 and coming in October, according to one listing

Battlefield 5 will see your demand for a return to World War 2 and raise you thatother numbered war, according to a listing on Swiss retailer World of Games (spotted by Liam Robertson). The description, which also pegs Battlefield 5 for release on October 26, 2016, originally called the game a “Mehrspieler Taktik Shooter im 1. Weltkrieg” – a multiplayer tactical shooter in World War 1. It’s since dropped the World War 1 part.

Rectifying slow-firing weapons and excruciating trench warfare with the fast-paced, vehicle-focused Battlefield model sounds nearly impossible, so I would be very surprised if this listing turns out to be accurate. Have you seen what tanks looked like back then? You’d have a tough time launching off a ramp and shooting down a helicopter with one of these, I’ll tell you that much.

I’d have an easier time believing a Battlefield spinoff, like Bad Company or Vietnam, would take the franchise back to the 1910s than the next numbered sequel. Then again, that might be what we get this year, especially since a chunk of the Battlefield team was busy with Star Wars Battlefront up until December. EA CEO Andrew Wilson said a “new Battlefield experience” would arrive in time for holiday 2016, and the Great War would be very new territory for the series. Calling it Battlefield 5 might just be shorthand on World of Games’ part… or the whole listing might be wrong. Hopefully we won’t have to wait much longer to find out.

The first trailer for The Ring vs. The Grudge is absolutely terrifying

Back in the late ’90s/early ’00s Japanese horror was in full swing, and it’s been a while since the genre delivered a good scare. Well, prepare for more sleepless nights because two of J-horror’s most iconic evil entities will battle in the upcoming crossoverThe Ring vs. The Grudge. You can catch a glimpse of the pair in action in the first trailer, below.

Producers got the ball rolling on the movie after a fan-made trailer of the two villains Sadako and Kayako became a YouTube hit. The end result plays like the J-horror equivalent to the Nightmare on Elm Street/Friday The 13th crossover we had in 2000’sFreddy vs. Jason. Except in this case, both baddies have the same haircut and move rather slowly.

As this is an international trailer without subtitles it’s a bit tough to figure out the specifics of the plot. Based on previous films and cunning detective work, it looks like more meddlesome youngsters will meet grisly fates. What’s still up in the air is where the ‘vs’ comes in; will they squabble over victims? Or meet down a dark well/on a dark staircase and claw each other’s hair out? Either way, it still looks scary as hell.

The Ring vs. The Grudge currently has no U.S. or U.K. release date, but it’s scheduled to open in Japan as Sadako vs. Kayako on June 18.

MGS 5’s ending IS finished argues Japan’s biggest Metal Gear expert (but it’s complicated)

There’s no doubt that MGS 5 is an excellent game but the odd pacing and strange ending led many to argue that it was ultimately unfinished – with the ongoing disintegration of Kojima and Konami’s relationship clearly being held up as the culprit.

It didn’t help that one piece of content, the game’s 51st chapter, titled Kingdom of the Flies, was apparently cut and only turned up on a bonus Blu-ray disc in the collector’s edition of MGS 5.

Much of the discussion about whether MGS 5 got the ending it deserves hinges on how integral this missing piece was to the story (it’s something we’ve discussed at length before). Which is where Kenji Yano comes in. He’s the author of ‘METAL GEAR SOLID Naked’, a hugely authoritative Japanese book on the series, as well as the editor of several Japanese MGS novelisations. He’s basically probably one of the few people in the world that has a Kojima-level grasp on the series.

He’s spoken on the ending previously, talking to Famitsu in December, but his take on what happened has only recently been translated. As far as he’s concerned, Episode 51 is not “essential to the game.” Instead it has become “an outlet for venting all the unease and confusion” that followed the end game reveal that you’d actually been playing as an impostor the whole time. “Up until Episode 46, The Man Who Sold The World, players experience the story as Snake,” explains Kenji, “but then they have the rug pulled out from under them.”

One thing Kenji is sure about is that “as a commercial product and physical thing Metal Gear is definitely over.” (Which might come as news to Konami as it prepares to make a non-Koj MGS 6.) However, he also thinks that “in a way it isn’t,” highlighting a passage from Moby Dick (a reference that runs rife through the entire game). The passage in question involves the Moby Dick character Ishmael lamenting his role as narrator (the “shabby part of the voyage”) before taking the place of Ahab’s bowman, “when that bowsman assumed the vacant post”. Sounds a little like the role swapping in MGS 5 to you?

As I mentioned earlier, we’ve talked about MGS 5’s ending before  and spookily a lot of what Kenji says ties in to our own interpretation:

“If MGS5 is Kojima’s final MGS game, it’s clear he is passing on ownership of the series to us. Not only do MGS5’s open-world systems make you author of its legacy (each gamer’s story will be their own), but he is deliberately stepping back from didactic cut-scenes and holding our hand. It couldn’t be any more clear: we are Big Boss now”

The elements of confusion and ambivalence, making it hard to pin an ending down more clearly, appear deliberate. In a translation of Kojima’s own thoughts on the game, he says, “there is a blank space, but it will not be filled. In that blank space there is always a hero. Because there is a blank space, you can advance ahead. It is this blank space exactly that is ‘V’” Kojima also explains the idea that the player “(as Ahab, or BB’s double) is facing up to this ‘blank space’…” When you think about it, even the game’s reveal was built around the blank spaces that appeared in the logo.

Finally, in the same translation Kojima actually added extra fuel to the ‘Metal Gear is totally over’ fire (in his eyes) by talking about the series’ 28 year lifespan and quoting author, Dennis Lehane: “No matter what kind of series it is, there is a time that it must end.”

Mortal Kombat arcade has a secret menu no one discovered for 24 years

Twenty-four years ago, a company called Midway Games released Mortal Kombat. You might’ve heard about it. What you might not have heard about was its secret menu, which has gone widely unknown until this year. The “EJB Menu” – EJB are creator Ed Boon’s initials – is known to work on arcade versions of Mortal Kombat, Mortal Kombat 2, and Mortal Kombat 3, with each version containing a treasury of hidden options.

Think of the EJB Menu as a debug option, but with some added flair. Input the proper sequence of buttons on Mortal Kombat or Mortal Kombat 2 and you’ll be able to not only run diagnostic tests, but view character endings and enter your initials on the leaderboard without having to, y’know, actually earn first place. You can also see Boon’s personal shout-out list, which begins with “Mom.” D’awww.

The Mortal Kombat 3 cabinet is the game with the best EJB Menu, though. Alongside the aforementioned features, it also has the option of showing every Fatality and unlocking every character. There’s even a Galaga-style mini-game!

If you want to learn how to access the EJB Menu, watch the YourMKArcadeSource’s video above. Then put your newfound knowledge to good use and impress your friends next time you go to the barcade. Don’t worry, I won’t tell.

This iconic Ghostbusters character is returning for the reboot

We’ve known for a while that several cast members from the original are set to cameo in the upcoming Ghostbusters reboot, but one fan-favorite character has only been rumored up until this point. Slimer. No-one involved in the movie had confirmed or denied the presence of that green, binge-eating spectre. Well, that is, until now.

Michael K. Williams spilled the beans during an interview with Entertainment Weekly. “I’m not going to lie, working with Melissa, and Kristen, and Kate, was really dope,” he said. “But I got to work with Slimer, dude. Like Slimer!!! I’m in a scene with Slimer! I’m a huge Ghostbusters fan and it was a dream come true.”

Question is, will he get ‘slimed’? If the previous Ghostbusters movies have taught us anything, it’s that people in positions of authority tend to get doused in Slimer’s ectoplasm. Williams goes on to reveal details about his character that suggests he’s a solid candidate for  the same treatment.

“I play the FBI agent who works for the mayor,” he says, “Our whole thing is, we’re going to tell the people it was a flash in the sky and ‘Run along little women with your ghosts, we got this.’” He adds that working on Paul Feig’s reboot was “a dream job,” before praising the movie’s line-up of new paranormal exterminators. “They’re at the top of their game, man… I have so much respect for these ladies.”

Directed by Paul Feig and starring Kristen Wiig, Melissa McCarthy, Kate McKinnon, Leslie Jones, and Chris Hemsworth, Ghostbusters opens in UK and US cinemas on July 15, 2016.

GTA Online stages explosive tank/buggy brawls in Rhino Hunt mode

Everybody knows there’s bad blood between tanks and dune buggies. Usually they keep their treads and oversized wheels to themselves, but the latest Adversary mode for GTA Online finally pushes the Hatfields and McCoys of the ground transport world into open warfare.

Rhino Hunt mode sets a small team of players in Rhino Tanks against a larger force of Dune Buggy riders with sticky bombs. The tanks’ cannons and machine guns will dominate at long range, but once the buggies start swarming it will be like swatting flies with a canoe paddle (flies that chuck explosive charges everywhere).

You’ll get double GTA$ and Reputation Points for playing Rhino Hunt through March 3. Fortunately, Rhino Hunt mode is playable across three locations, and you can try them all as part of the current Event Playlist. You can even get a good deal on your own tank with 25 percent off Warstock Cache & Carry’s entire inventory, and call in some air support with 25 percent off Merryweather services. Or pick up some rifle ammo, certain weapon attachments, and Heist tactical gear like rebreathers and earpieces for 50 percent off.

If you prefer to remain a neutral party in the War of Buggy Aggression, you’ll also get double RP for competing in the new Till Death Do Us Part mode and in all Freemode Events.